4.
The Nash Equilibrium
Each
type of genius is unique to itself. Gödel took two seemingly
unrelated things, improved they were related to each other. He did
this even though two geniuses of field tried to do things the
opposite way – and Whitehead and Russell were geniuses. Turing was,
for all intensive purposes, a mystic – seeing things in a
completely different fashion, even though the objects that he reached
with were right there. They just thought of them as machines, whereas
he understood them to be computers. Finally, we reach Nash, whose
gift was to see things in place site. Remember that Gödel himself
see this though he was a resident at Princeton at the time, but did
recognize for what was. It can easily be said that genius has the
gift of a complex mind, but is trumped by a genius with a simple
mind. So let us get to Nash simple genius, which is often overlooked
next to the complex geniuses that surround him.
Though
I would like to mention that in 1951 he was hired by this
institution, to be a C. L. E. Moore instructor in the mathematics
faculty, and eventually a full professorship.5
So
what exactly does he prove with his famous Nash Equilibrium? Is only
a few simple steps, and it proves two things: first that the group
that is a Nash equilibrium is convex rather than concave, and second
one does not prove it forward but backwards. Everything else in the
group is devoted to one of these two concepts. You might think that
anyone can prove this, and you would be right. Anyone can do this
once knows that it has been proved, but no one can prove this if he
does not know that the proof is sitting right there in front of them.
Only one person could figure that out, even Gödel did not figure
that out.
Now
we have we have to ask: why is this important?
Let
us examine the proof, looking for the key texts, which are important.
First
he finds an equilibrium point such that if and only if for every
individual high there is only one option, for every strategy that the
others choose on. That is, whatever your opponents choose, there is
only one choice for you, as opposed to one choice in that they choose
one way, and a different choice if they choose a different way. This
is powerful, because you do not have to concern yourself with what
they are deciding. It means that in best case for doing well, and in
worst case you are losing least.
Then
says that an equilibrium point it can be expressed as pairs of use
functions. By this he equates a single equilibrium point to its group
on a line. So an equilibrium point stands in for a set of values,
which is hard to grasp at first, but settles in your mind once have
grasped. Again I will remind you that this will be grasped only with
time. That a single point can stand in a curve is not to grasp.
Then
he makes a leap into two unknowns, based on Kakutani generalized
fixed point theorem. Though cleans it up by making reference to
Brouwer. Then he proceeds to show that all of the equilibrium points
are connected.
First
he shows that every finite game has an equilibrium point. This is
obvious, until you actually try and prove it. Then a web comes over
you. What Nash proves is that the top part of the equation is the s
part with pi as the numerator, over 1 plus the whole amount. Which is
hardly obvious.
What
he then must show is that the fixed points of the mapping are also
equilibrium points, which looks non-trivial, but has a solution. He
shows that under Brouwer, the cell must have at least one fixed point
which also means it is an equilibrium point. This does not show that
all equilibrium points are accessible from one strategy, however. It
just proves that there is an equilibrium point for each strategy, but
what he needs to prove is that all of the equilibrium points will
yield to the same step.6
This
makes it provable that any finite game has a symmetric equilibrium
point. Which means that it is not random, and it is not a sphere of
points that are related: but a curve of points that have a
symmetric relationship. This is one half of the problem, because
instead of a random series of points, he has shown that they lie on a
curve. What he now needs to show is that there is one curve that
dominates all of the others, if it exists. Remember it does not have
to; there are unsolvable games, but if they are solvable then, they
are solvable on a plane. This means that there are no strategies
which have a myriad of unrelated points. Either they are solvable on
a curve or they are not solvable at all.
This
means if you have a position which is insoluble in any way, you do
not have to look for any other examples. Similarly, if you find a
solution to a problem, that means that the solution exists on any
curve. This is unexpected, and the proof, while simple, is hard to
get through.
But
it has repercussions, because it means that to solve any problem
which has a solution, one has to start at the end and work backwards.
This is a general plan: start with the end.
But then proves that for any game
which is soluble, regardless of number of players or their
strategies, the same rule applies: if it is solvable, work backwards.
He called this the “Geometrical Form Of Solutions”. And they had
the property of Dominance and Contradiction Methods”.
Or
More colloquially, the prisoners dilemma. This again, is well known,
and you can look it up any place. Imagine that two criminals are
caught, and they are separated. Each one is given the same choice:
either blame the other one, or be quiet. If both of them are quiet,
the police will get them on a minor charge, which will give them
about one year. If they both blab, they will get at least 5 years.
But if one blabs, while the other stays quiet, then the talkative one
goes free, and the quiet one gets 10 years. The core of the situation
is that neither one knows what the other one has planned, and looks
down his route, and sees that whatever the other one is planning, the
best route for him is to talk. So they both get five years. All of
the solutions that do not end in this fashion, require some means of
communication before, and that is the prisoners dilemma. How do they
know? They do not. One can elaborate this with side payouts, and
other things – there is an entire science of game theory.
